Post by {[GWD]}-Phantom139 on Nov 6, 2007 10:22:43 GMT -5
Weapon formats
=== Name
== Ammo or Energy
== Dual Wieldable?
== Clips (If Ammo)
== Damage
== Range
== Weapon Delay
Description
Rating
Weak ===
Moderate ===
Strong ===
///////// Weapons Of No Faction
=== Explosive Crossbow
== Ammo Based
== Not Dual Wieldable
== Starts With 20 Ammo, No Clips
== <-- Damage Level
== 250M Range
== 1 Second Delay Between Shots
The Explosive Crossbow is a weapon that both sides have long never seen. It launches crossbow darts tipped with explosive powder. Once fired, the powder is lit and the dart explodes on contact.
=== Quick Shot Bow
== Ammo Based
== Not Dual Wieldable
== Starts With 50 Ammo, No Clips
== <-- Damage Level
== 250M Range
== Automatic
The Quick Shot Bow, or QSB, is a rarer form of the explosive crossbow, it can launch approximately 4-5 mini-explosive darts per second, although it shoots much faster, the darts are not as strong.
///////// THE RSA
=== Laser Rifle
== Ammo Based
== Not Dual Wieldable
== 15 Shots/Clip
== <-- Damage Level
== 200M Range
== Automatic, 2-3 Second Reload Time
The laser rifle is the primary weapon of the RSA, it fires short bursts of energy that can be deadly when they hit the area around the head.
=== Scoped Laser Rifle
== Ammo Based
== Not Dual Wieldable
== 5 Shots/Clip
== <-- Damage Level
== 500M Range
== 4 Second Fire Delay, 5 Second Reload Time
The Scoped laser rifle is a very powerful sniper weapon invented by the RSA. Unfortunately it has a low clip level and has a long delay and reload time.
=== Laser Pistol
== Energy Based
== Dual Wieldable
== Energy Based
== <-- Damage Level
== 100M Range
== Automatic
The laser pistol is a weapon almost every RSA soldier should have. It works wonders at close range and it's energy based meaning it uses no ammo and has no reload time.
=== Chaingun
== Ammo Based
== Not Dual Wieldable
== 150 Shots/ Clip
== <-- Damage Level
== 75M Range
== Extremely Automatic, 4 Second Reload Time
The weapon that most RSA Officers Dub as "The Powerhouse of Machine Weapons" comes in the form of this devestating weapon. It works wonders at close range but loses power at long Distances
=== Plasma Launcher
== Ammo Based
== Not Dual Wieldable
== 6 Shots/ Clip
== <-- Damage Level
== 100M Range
== 3 Second Fire Delay, 4 Second Reload Time
Plasma launchers are less common amongst the RSA arsenal but are more commonly found in the hands of a heavy weapons expert or a commando. This weapon is a grenade launcher type weapon that helps soldiers destroy basic equipment and light vehicles.
=== Photon Missile Launcher
== Ammo Based
== Not Dual Wieldable
== 4 Shots/ Clip
== <-- Damage Level
== Seeking Type, 350M Range
== 3 Second Fire Delay, 5 Second Reload Time
The Anti-Armor side of the RSA arsenal comes in a seeking missile type projectile. However, this ball of plasma can also seek soldiers which makes this weapon a great choice. It really isn't seen much by soldiers, instead, usually in the hands of a commando.
=== Volt Driver V1A
== Energy Based
== Not Dual Wieldable
== Energy Based
== <-- Damage Level
== 100M Range
== 6 Second Battery, 3 Second Recharge
The Volt Driver is a more un-common weapon found. This weapon is death to any soldier trapped in a small area because of it's deadly health draining abilities
///////// Stormlords
=== Spike Rifle
== Ammo Based
== Not Dual Wieldable
== 15 Shots/Clip
== <-- Damage Level
== 200M Range
== Automatic, 2-3 Second Reload Time
Rivals the RSA Laser Rifle closely, although it's projectile speed does not match up to it, The damage is a little higher, this rifle shoots out crystal shards.
=== Shard Pistol
== Ammo Based
== Dual Wieldable
== 20 Shots/Clip
== <-- Damage Level
== 75M Range
== Automatic, 1-2 Second Reload Time
The Shard Pistol may have more power when it matches up to the RSA Laser Pistol, but the range is much lower, and it has a clip to use. This Dual Wieldable weapon shoots out miniature crystal shardlets.
=== Shard Machine Gun
== Ammo Based
== Not Dual Wieldable
== 30 Shots/Clip
== <-- Damage Level
== 125M Range
== Automatic, 2-3 Second Reload Time
The Shard Machine Gun is an all out good combat weapon when it comes to close range battles, It out ranges pistols and it fires much quicker. the S.M.G. launches crystal shards at high speeds.
=== Spike Cannon
== Ammo Based
== Not Dual Wieldable
== 6 Shots/Clip
== <-- Damage Level
== 30M Range
== 1-2 Second Delay Between Shots, Shots reload 1 at a time at a rate of 1-3 seconds per shot
No FPS game is complete without a beautiful shotgun. the Spike cannon will entertain anyone who loves to get close into the action. The spike cannon may have horrible outside stats, but when you get someone in the 'Kill Zone', Not even a Volt Driver will stop you.
=== Buster Cannon
== Ammo Based
== Not Dual Wieldable
== 4 Shots/Clip
== <-- Damage Level
== 250M Range
== 1-3 Shot Delay, 3 Second Reload
The buster cannon works as a portable mortar. It works wonders on tanks, and infantry that like to travel in groups. It is however, a more uncommon weapon, usually in the hands of a stormlord juggernaut.
=== Ahrgen Grenade Cannon
== Ammo Based
== Not Dual Wieldable
== 2 Shots/Clip
== <-- Damage Level
== 250M Range
== 4 Shot Delay, 5 Second Reload
The Ahrgen is a wonderful RPG Launcher, It works on both ground and air units, but, most infantry can avoid these missiles just by stepping to the left or right. But, a well placed one, means death for most units.
=== Name
== Ammo or Energy
== Dual Wieldable?
== Clips (If Ammo)
== Damage
== Range
== Weapon Delay
Description
Rating
Weak ===
Moderate ===
Strong ===
///////// Weapons Of No Faction
=== Explosive Crossbow
== Ammo Based
== Not Dual Wieldable
== Starts With 20 Ammo, No Clips
== <-- Damage Level
== 250M Range
== 1 Second Delay Between Shots
The Explosive Crossbow is a weapon that both sides have long never seen. It launches crossbow darts tipped with explosive powder. Once fired, the powder is lit and the dart explodes on contact.
=== Quick Shot Bow
== Ammo Based
== Not Dual Wieldable
== Starts With 50 Ammo, No Clips
== <-- Damage Level
== 250M Range
== Automatic
The Quick Shot Bow, or QSB, is a rarer form of the explosive crossbow, it can launch approximately 4-5 mini-explosive darts per second, although it shoots much faster, the darts are not as strong.
///////// THE RSA
=== Laser Rifle
== Ammo Based
== Not Dual Wieldable
== 15 Shots/Clip
== <-- Damage Level
== 200M Range
== Automatic, 2-3 Second Reload Time
The laser rifle is the primary weapon of the RSA, it fires short bursts of energy that can be deadly when they hit the area around the head.
=== Scoped Laser Rifle
== Ammo Based
== Not Dual Wieldable
== 5 Shots/Clip
== <-- Damage Level
== 500M Range
== 4 Second Fire Delay, 5 Second Reload Time
The Scoped laser rifle is a very powerful sniper weapon invented by the RSA. Unfortunately it has a low clip level and has a long delay and reload time.
=== Laser Pistol
== Energy Based
== Dual Wieldable
== Energy Based
== <-- Damage Level
== 100M Range
== Automatic
The laser pistol is a weapon almost every RSA soldier should have. It works wonders at close range and it's energy based meaning it uses no ammo and has no reload time.
=== Chaingun
== Ammo Based
== Not Dual Wieldable
== 150 Shots/ Clip
== <-- Damage Level
== 75M Range
== Extremely Automatic, 4 Second Reload Time
The weapon that most RSA Officers Dub as "The Powerhouse of Machine Weapons" comes in the form of this devestating weapon. It works wonders at close range but loses power at long Distances
=== Plasma Launcher
== Ammo Based
== Not Dual Wieldable
== 6 Shots/ Clip
== <-- Damage Level
== 100M Range
== 3 Second Fire Delay, 4 Second Reload Time
Plasma launchers are less common amongst the RSA arsenal but are more commonly found in the hands of a heavy weapons expert or a commando. This weapon is a grenade launcher type weapon that helps soldiers destroy basic equipment and light vehicles.
=== Photon Missile Launcher
== Ammo Based
== Not Dual Wieldable
== 4 Shots/ Clip
== <-- Damage Level
== Seeking Type, 350M Range
== 3 Second Fire Delay, 5 Second Reload Time
The Anti-Armor side of the RSA arsenal comes in a seeking missile type projectile. However, this ball of plasma can also seek soldiers which makes this weapon a great choice. It really isn't seen much by soldiers, instead, usually in the hands of a commando.
=== Volt Driver V1A
== Energy Based
== Not Dual Wieldable
== Energy Based
== <-- Damage Level
== 100M Range
== 6 Second Battery, 3 Second Recharge
The Volt Driver is a more un-common weapon found. This weapon is death to any soldier trapped in a small area because of it's deadly health draining abilities
///////// Stormlords
=== Spike Rifle
== Ammo Based
== Not Dual Wieldable
== 15 Shots/Clip
== <-- Damage Level
== 200M Range
== Automatic, 2-3 Second Reload Time
Rivals the RSA Laser Rifle closely, although it's projectile speed does not match up to it, The damage is a little higher, this rifle shoots out crystal shards.
=== Shard Pistol
== Ammo Based
== Dual Wieldable
== 20 Shots/Clip
== <-- Damage Level
== 75M Range
== Automatic, 1-2 Second Reload Time
The Shard Pistol may have more power when it matches up to the RSA Laser Pistol, but the range is much lower, and it has a clip to use. This Dual Wieldable weapon shoots out miniature crystal shardlets.
=== Shard Machine Gun
== Ammo Based
== Not Dual Wieldable
== 30 Shots/Clip
== <-- Damage Level
== 125M Range
== Automatic, 2-3 Second Reload Time
The Shard Machine Gun is an all out good combat weapon when it comes to close range battles, It out ranges pistols and it fires much quicker. the S.M.G. launches crystal shards at high speeds.
=== Spike Cannon
== Ammo Based
== Not Dual Wieldable
== 6 Shots/Clip
== <-- Damage Level
== 30M Range
== 1-2 Second Delay Between Shots, Shots reload 1 at a time at a rate of 1-3 seconds per shot
No FPS game is complete without a beautiful shotgun. the Spike cannon will entertain anyone who loves to get close into the action. The spike cannon may have horrible outside stats, but when you get someone in the 'Kill Zone', Not even a Volt Driver will stop you.
=== Buster Cannon
== Ammo Based
== Not Dual Wieldable
== 4 Shots/Clip
== <-- Damage Level
== 250M Range
== 1-3 Shot Delay, 3 Second Reload
The buster cannon works as a portable mortar. It works wonders on tanks, and infantry that like to travel in groups. It is however, a more uncommon weapon, usually in the hands of a stormlord juggernaut.
=== Ahrgen Grenade Cannon
== Ammo Based
== Not Dual Wieldable
== 2 Shots/Clip
== <-- Damage Level
== 250M Range
== 4 Shot Delay, 5 Second Reload
The Ahrgen is a wonderful RPG Launcher, It works on both ground and air units, but, most infantry can avoid these missiles just by stepping to the left or right. But, a well placed one, means death for most units.